April 2025

More Work!

Post #027 - 04/04/2025 - Friday

After sharing Build 0.00.005 two posts ago, Stepford let me know that the resolution was busted. Nek minit, it was from a slight slip up of code.

✖️display_set_gui_size(global.rezCURw, global.rezCURh); ✖️ Normally checking it against the current resolution would be fine.

✔️display_set_gui_size(global.rezOGw, global.rezOGh); ✔️ However, I want to keep everything locked to a 480 x 320 resolution. Which is my global.rezOG.

GUI error before fixing it
GUI Before
GUI after fixing it
GUI After
Secondary GUI error before fixing it
GUI Before
Secondary GUI after fixing the error
GUI After

Post #028 - 11/04/2025 - Friday

• Added some punching bags to the game and got started on the targeting system.

• In addition to punching, I’ve planned to add a lunge attack where the player jumps on the target.

• Also spent the past week consolidating my scattered notes from multiple apps into a single, streamlined wiki for better organisation and productivity.

Punching bags added to the play area
Punching Bags

Post #029 - 19/04/2025 - Saturday

Last night, I started prototyping the lunge attack, and today I continued working on it. Progress is looking good, the player can now lunge onto their target, transitioning into a piggyback state.

While testing, I stumbled upon an expected bug: if a player lunges at the player who’s already piggybacking them, they enter an infinite lunge.

Player lunges onto the target and transitions into piggybacking
Piggybacking
Infinite lunge glitch when piggybacking on someone already carrying you
Piggybacking Glitch

Post #030 - 21/04/2025 - Monday

Rewrote some of the targeting system to better support multiplayer.

Targeting system prototype showing the new multiplayer flow
Targeting System

Post #031 - 22/04/2025 - Tuesday

• Improved the targeting system to better support lunging between targets.

• Updated piggybacking mechanics: the rider can now influence movement while being carried. The carrier has targeting and lunging disabled, and their movement speed is also reduced.

New lunging behaviour showing smoother transitions between targets
Lunging Update
Updated piggybacking mechanics with rider influence
Piggybacking Update

Post #032 - 25/04/2025 - Friday

• Updated piggybacking animations.

• The title screen now uses the hybrid instrumental instead of the vocal one.

• Refined lunging and piggybacking mechanics: riders now have better control when lunging between targets.

Build 0.00.007 is OUT NOW!: The web build is publicly available on Newgrounds (password: HolyCrapLoisIt'sShadowStrike) and exclusively accessible to playtesters on Steam.

Latest lunging and piggybacking polish
Lunging and Piggybacking Update

Post #033 - 27/04/2025 - Sunday

• Cleaned up a bunch of code.

• Added an option to show audio levels either on the player or on the HUD.

Single-player HUD update showing audio meters
Single Player Gameplay
Co-op HUD update showing player and HUD audio levels
Co-op Gameplay