Inspired by Metal Gear Solid's VR Training Mode, I'm making a training mode (which will be useful for playtesters).

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Updated Credits: Clicking my name in the credits now links to bennyrenya.com.
Improved Transition System: Fixed depth order issues with elements drawn on themselves and on the GUI.

Updated Menu: Now animated. Colours also match the player's.
Improved Transition System: Zoom in / out between rooms.

Audio Update: Added ambience and SFX to the game!
Started working on the audio system. Can't have stealth elements without managing audio levels!

Added custom audio settings. Players can now adjust the volumes of ambience, SFX, and music. Also made a looping instrumental for the titlescreen.

General Update: I remade the title screen instrumental using sounds from my mouth. I'll be hosting a vote on the Discord server to decide whether to proceed with regular music or "mouth music." Additionally, I fixed some HTML-specific issues causing the display to scale incorrectly.
Build 0.00.005 is now LIVE!: The web build is now publicly available on Newgrounds (password: HolyCrapLoisIt'sShadowStrike) and exclusively accessible to playtesters on Steam.
I’ve made a hybrid version of the title screen instrumental which I’m liking a lot, I’m interested to see what people in the Discord server think. I also added a little riser at the start for some extra oomph! before the drums kick in. That wraps up March! I’m excited to see where April takes us!