Post #019 - 09/03/2025 - Sunday
Inspired by Metal Gear Solid's VR Training Mode, I'm making a training mode (which will be useful for playtesters).

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Post #020 - 10/03/2025 - Monday
Updated Credits: Clicking my name in the credits now links to bennyrenya.com.
Improved Transition System: Fixed depth order issues with elements drawn on themselves and on the GUI.

Post #021 - 15/03/2025 - Saturday
Updated Menu: Now animated. Colours also match the player's.
Improved Transition System: Zoom in / out between rooms.

Post #022 - 16/03/2025 - Sunday
Audio Update: Added ambience and SFX to the game!
Post #023 - 22/03/2025 - Saturday
Started working on the audio system. Can't have stealth elements without managing audio levels!

Post #024 - 29/03/2025 - Saturday
Added custom audio settings. Players can now adjust the volumes of ambience, SFX, and music. Also made a looping instrumental for the titlescreen.

Post #025 - 30/03/2025 - Sunday
General Update: I remade the title screen instrumental using sounds from my mouth. I'll be hosting a vote on the Discord server to decide whether to proceed with regular music or "mouth music." Additionally, I fixed some HTML-specific issues causing the display to scale incorrectly.
Build 0.00.005 is now LIVE!: The web build is now publicly available on Newgrounds (password: HolyCrapLoisIt'sShadowStrike) and exclusively accessible to playtesters on Steam.
Post #026 - 31/03/2025 - Monday
I’ve made a hybrid version of the title screen instrumental which I’m liking a lot, I’m interested to see what people in the Discord server think. I also added a little riser at the start for some extra oomph! before the drums kick in. That wraps up March! I’m excited to see where April takes us!