Post #010 - 10/02/2025 - Monday
Made a YouTube devlog, might make one every month, or every update. Still deciding.
Post #011 - 13/02/2025 - Thursday
Made the animations for Running_Right, Running_Down, and Running_Up.
They’re not great, but they do the job, and I'm happy with them for now. I might make some edits later though.
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Post #012 - 15/02/2025 - Saturday
Made a Discord server. I'm hoping to get player feedback throughout development and make it easier for people to reach out since I’m not really on social media..

Post #013 - 17/02/2025 - Monday
Made the animation for Diving_Right. Might edit it later lol, works for now!
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Post #014 - 20/02/2025 - Thursday
Made several Sneak and Diving animations.
I don’t really enjoy making player animations; I prefer drawing and animating objects and backgrounds!


Post #015 - 21/02/2025 - Friday
Added legs and shoes to the Dive_Up and Dive_Down animations.


Post #016 - 25/02/2025 - Tuesday
Punching System Rework: Previously, the player would lock onto the nearest punchable target in their direction. Now, players punch freely in the direction they're pointed.
Animation System Tweaks: The player's punch animation can now be isolated to the torso, while the head and legs follow separate animations.
New Animation: Also made the Punch_Right animation.

Post #017 - 26/02/2025 - Wednesday
Punching System Rework:
Following yesterday's rework, players can now punch while running.
Animation System Tweaks:
Fixed bugs that arose from isolated animations.
New Debug Command: Added the lighting_destroy_all command.



Bonus: punching while running gives a little boost, and looks funny when spammed.
Post #018 - 28/02/2025 - Friday
• Made the Punch_Down animation.
• Finished the Punching System Rework, for now anyways. Feels nice and punchy!


