February 2025

Working on the Art

Post #010 - 10/02/2025 - Monday

Made a YouTube devlog, might make one every month, or every update. Still deciding.


Post #011 - 13/02/2025 - Thursday

Made the animations for Running_Right, Running_Down, and Running_Up.

They’re not great, but they do the job, and I'm happy with them for now. I might make some edits later though.

Old running animation on stickman body
Stickman Body
Updated running animation with new body
New Body
Running animation test
Running Test

Post #012 - 15/02/2025 - Saturday

Made a Discord server. I'm hoping to get player feedback throughout development and make it easier for people to reach out since I’m not really on social media..

Join the Shadow Strike Discord server
Click to Join!
Screenshot of Discord Server
Discord Server

Post #013 - 17/02/2025 - Monday

Made the animation for Diving_Right. Might edit it later lol, works for now!

Old diving animation on stickman body
Stickman Body
Updated diving animation on new body
New Body

Post #014 - 20/02/2025 - Thursday

Made several Sneak and Diving animations.

I don’t really enjoy making player animations; I prefer drawing and animating objects and backgrounds!

Sneak and dive animation examples
Sneak and Dive Animations
Example of updated sneak and dive animations
Example of change

Post #015 - 21/02/2025 - Friday

Added legs and shoes to the Dive_Up and Dive_Down animations.

Dive up and down animations without legs
Dive Up and Down Animations
Dive up and down animations with legs and shoes
Dive Up and Down Animations (now with legs)

Post #016 - 25/02/2025 - Tuesday

Punching System Rework: Previously, the player would lock onto the nearest punchable target in their direction. Now, players punch freely in the direction they're pointed.

Animation System Tweaks: The player's punch animation can now be isolated to the torso, while the head and legs follow separate animations.

New Animation: Also made the Punch_Right animation.

Punch right animation test
Punch_Right Animation

Post #017 - 26/02/2025 - Wednesday

Punching System Rework:
Following yesterday's rework, players can now punch while running.

Animation System Tweaks:
Fixed bugs that arose from isolated animations.

New Debug Command: Added the lighting_destroy_all command.

Punch up animation test
Punch_Up Animation
Screenshot of the lighting_destroy_all debug command in action
lighting_destroy_all command
Punching while running, spammed for a speed boost
Punch Spamming

Bonus: punching while running gives a little boost, and looks funny when spammed.


Post #018 - 28/02/2025 - Friday

• Made the Punch_Down animation.
• Finished the Punching System Rework, for now anyways. Feels nice and punchy!

Punch down animation test
Punch_Down Animation
Punching enemies and destroying lights
Punching the lights out